This post is about development on Naev 0.11.0.
Since 0.10.0 was released, those of you on nightly builds have probably noticed that
not much has been going on. Truth is, development has been going on in a parallel
newmap branch that just got merged into main, and will appear in the next
nightly. Why the parallel development? Although Naev has seen many changes during it’s
development, the fundamental layout of the universe has remained largely unchanged.
However, this was sort of unmaintainable due to inconsistencies with the lore of the Naev
universe, and, after the release of 0.10.0, we thought it was a good idea to revisit and
rethink about how the universe itself is laid out to make it more consistent.
What does this mean? Although an effort has been taken to try to keep most of the underlying topology, that is, what systems are connected to what systems, there were limits to what we could conserve and the result is that lots of things have been changed. This is particularly pronounced near around the Nebula with many new systems and interesting space objects being added. There are also many new secrets you can find that can be quite useful to your player character, we leave it up to you to find them.
You can try the development version if you are brave (please back up your saves first!) by getting the images available from both github and steam via the opt-in beta.
Some other new changes brought with the merge:
- 4 new missions
- Space dust is properly antialiased
- Planet properties affect quantity of missions available
- Changed the visuals for some of the nebulas
- Show enemy/ally factions in the faction standing info window
- Can sometimes find POI events with a pulse scanner equipped when entering systems
- Minor speed ups to patrol lane computations
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